| Pages: [1] 2 |
1. Keeping tally of unsubbed playes in googledoc, need moar names&links! - in EVE General Discussion [original thread]
-2 accounts. If I want to take an avatar for a walk, I'll do it in GW or a game that has something gorgeous to look at. Walking around inside a tin can ? Honestly ? Give us space ships, lazors, fixed game mechanics, more incursions, more strate...
- by Albus Thumbledore - at 2011.06.26 09:56:00
|
2. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Pointless. Honestly I felt phyiscally sick after walking from couch to ship and back. I thought initially it was motion sickness, maybe the controls just felt weird, but I realised it was simply that feeling like when you've worked your ass off o...
- by Albus Thumbledore - at 2011.06.25 21:48:00
|
3. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Sirus Prime This is getting quite drawn out. Here's the general synopsis for anyone just getting here: 1: Everyone who isn't NC is happy that they are destroying our infrastructure and our isk making abilities. 2: Everyone i...
- by Albus Thumbledore - at 2011.05.12 21:15:00
|
4. do planets resources replenish - in Science and Industry [original thread]
+1 For mobile extractors, actually mobile everything (with 0 isk move cost) +1 Option to de-activate (not decommision) extractor to ignore it's cpu/pwr cost (any associated links deactivated by default also ?) Ultimately market forces will dictat...
- by Albus Thumbledore - at 2010.06.09 07:33:00
|
5. New Dev Blog: The Streams Must Flow - in EVE Information Portal [original thread]
A big part of the CVA argument seems to be - we pay for things through cap production which will become more risky. OK so what ? everyone will be subject to the same risks. So everyone will have to adjust prices according to that risk. Why do y...
- by Albus Thumbledore - at 2009.10.06 21:00:00
|
6. New Dev Blog: The Streams Must Flow - in EVE Information Portal [original thread]
This has to be a step in the right direction. To summarise Ratting ISK > Empire lvl 4's Mining efficiency really high (benefits of tighter concentrations of co-ordinated pilots + no shortage of belts). Making local cap production more viable M...
- by Albus Thumbledore - at 2009.10.06 11:49:00
|
7. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Originally by: Togakure Edited by: Togakure on 15/09/2009 15:11:16 Originally by: DigitalCommunist <Best commentary in this thread> In order to bring people to nullsec, the peons need to be able to make ISK quicker and...
- by Albus Thumbledore - at 2009.09.16 12:02:00
|
8. New Dev Blog: Sovereignty--Breaking the Chains - in EVE Information Portal [original thread]
Originally by: CCP Abathur Originally by: Bartholomeus Crane 2. Home improvement only works if you can home improve a dispro moon. No one is interested in home improving a veldspar belt. Think bigger. I got it. We upgra...
- by Albus Thumbledore - at 2009.09.11 20:17:00
|
9. Office rent fees - formula anyone ? - in Science and Industry [original thread]
So I'm looking at my corp's office rental fee's for the past 6 months and they've gone 9, 10, 13, 7, 23, 60, 59 (all million) isk. Anyone know how this is calculated ? I found this really old reference but there is no detail on how big the price ...
- by Albus Thumbledore - at 2009.04.17 20:55:00
|
10. Mini Games YOU would like to see - in EVE General Discussion [original thread]
Full Metal Planet (a simplified version) would rock (really fits with Eve too 1-6 players) Blokus Trigon (fits hex table almost perfectly, quick and simple to play 2-4 players) Robo Rally is fun
- by Albus Thumbledore - at 2008.11.22 01:25:00
|
11. Mini-games.. mini-games.. mini-games.. - in EVE General Discussion [original thread]
Crossposting this in the hope of more attention and a response Anyhow, the mini-game in ambulation I thought was a fantastic feature as I personally love simple strategy games and often have time to kill on my industry char. Specwars looks li...
- by Albus Thumbledore - at 2008.11.21 18:35:00
|
12. Someone explain ambulation to me... - in EVE General Discussion [original thread]
I reckon CCP is aiming at a full length sci-fi movie created entirely via in-game graphic content. Now that would be a world 1st and really an amazing achievement. Scarey thing is I don't think they are far off...
- by Albus Thumbledore - at 2008.11.21 18:18:00
|
13. Ambulation Establishment List - Suggestions, plz sticky - in Player Features and Ideas Discussion [original thread]
I'd like to second the following ideas mentioned so far Eve-Mon room - or a way to show your current skillset to others - for example as proof before a player purchase / transfer. EFT type ship fitting room - great for fc's to 'teach' the g...
- by Albus Thumbledore - at 2008.11.21 18:09:00
|
14. CCP i think you lost the plot. - in Player Features and Ideas Discussion [original thread]
I'm pretty sure everyone is in agreement that lag is a PITA and every effort should be made to fix it. I believe (having watched the fanfest stuff) that substantial efforts are being made and have continually been made to improve things - go watch...
- by Albus Thumbledore - at 2008.11.21 17:02:00
|
15. New Blog: EVE TV & Fanfest - in EVE Information Portal [original thread]
Great to see the fanfest stuff. I have a tonne of burning questions specifically on mini-games (it was awesome to see specwars in the bar), please CCP respond. I'd really like to contribute something back to the community and developing mini...
- by Albus Thumbledore - at 2008.11.21 16:19:00
|
16. CCP i think you lost the plot. - in Player Features and Ideas Discussion [original thread]
Originally by: Lord MindsEye OR.... Hire more of the people needed to fix what isnt working. If I am on a building project and i got 2 plumbers and 20 carpenters and the pipework is 5 years behind... I hire more plumbers. So your argument ...
- by Albus Thumbledore - at 2008.11.21 15:50:00
|
17. Ideas on Aggression ( A GM's Wish Come True ) - in Player Features and Ideas Discussion [original thread]
Absolutely agree, players that are killable by you with no concord interference need to be clearly marked vs just some random dude who shot at a sentry gun. It is really confusing for new players and old ones like me who are a bit 'slow'
- by Albus Thumbledore - at 2008.11.14 20:17:00
|
18. New Greyscale Blog: Alchemy - in EVE Information Portal [original thread]
The idea I believe is simply to set a reasonable cap on the r64 prices, not to address imbalances in specific materials, the market will deal with that. My issue is the choice of r16s vs something else and what that choice means for the resulting...
- by Albus Thumbledore - at 2008.11.12 19:38:00
|
19. Moon mining database - in Science and Industry [original thread]
Edited by: Albus Thumbledore on 07/11/2008 23:46:15 I created a little .NET app for browsing the Moon_Map_Project files. Hope it comes in handy. Eve-mail any issues to me and I'll do my best to respond. Search for Moon_Map_Project_Explorer.zi...
- by Albus Thumbledore - at 2008.11.07 23:45:00
|
20. High sec medium POS Setup - in Science and Industry [original thread]
The only real way someone can attack your POS is to wardec you. You'll then recieve a mail at which point you have 24 hours to decide what to do. So depending on how often you log in, you might want to go for the 'POS collapse approach' where yo...
- by Albus Thumbledore - at 2008.10.17 20:01:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |